Destiny 2: Witch Queen needed a game mechanic to highlight its magical theme and help pacing between combat. I came up with several prototypes that used different mechanics and iterated with Activity Designers to tune. Aside from designing the mechanics, I created several categories of objects that displayed different behaviors when the player interacted with a totem that I also set up. The totem dispatched a search for objects within a radius of the player and performed its appropriate behavior for a limited time.